Start Your 3D Journey This Autumn
Three comprehensive programs launching September through November 2025. We're keeping class sizes small — twelve students maximum per cohort. Applications open in June.
Reserve Your Spot
What's Coming in 2025
These aren't fast-track programs. Each course runs for several months because building actual skills takes time. You'll work on real projects — the kind you'd actually put in a portfolio.
Character Modeling Basics
16 weeks • Tuesday & Thursday evenings
Starts September 9, 2025
- Topology fundamentals and edge flow
- Facial structure and proportion
- Basic UV mapping techniques
- Three complete character models
Environment Art for Games
18 weeks • Monday & Wednesday evenings
Starts October 6, 2025
- Modular asset creation workflow
- Texture baking and material setup
- Scene composition and lighting
- Two full environment pieces
Creature Design Workshop
20 weeks • Saturday mornings
Starts November 8, 2025
- Anatomy-based creature forms
- High-poly sculpting in ZBrush
- Retopology for game engines
- Portfolio-ready creature model
Payment Plans Available
You can split the cost into three installments — one upfront, then two more during the course. We also run early registration discounts through July (around 15% off if you commit before August 1st). Students from outside Kutaisi should factor in travel time or consider our weekend intensive format for the foundation course, which we're testing this year.


Who'll Be Teaching These Courses
Real Studio Experience, Not Just Theory
Dimitri spent seven years at a mobile games studio in Tbilisi before moving back to Kutaisi in 2022. He's worked on everything from casual puzzle games to more complex RPG environments. His thing is modular workflows — how to build assets that actually work in production pipelines without killing your polygon budget.
Natia came from a traditional sculpture background before switching to digital. She freelanced for about four years doing character work for indie developers across Europe. She's particular about edge flow and how topology affects animation, which matters way more than people realize when they're starting out.
How Classes Actually Work
Each session is roughly half demonstration, half hands-on work. Dimitri or Natia will show you a technique, then you'll work on it while they walk around and help people individually. You're not just watching tutorials — you're getting direct feedback on your work multiple times per week. Class sizes stay at twelve maximum so there's actually time for that.
Between sessions, you'll have assignments that build on what you learned. Nothing crazy demanding, but you should plan for maybe 6-8 hours of practice per week outside class time. Most students need that much repetition for techniques to stick anyway.
Project-Based Learning
You'll finish each course with actual portfolio pieces, not just tutorial follow-alongs. That's the whole point.
Industry-Standard Tools
We teach with Maya, ZBrush, and Substance Painter — the same software most studios use. No proprietary systems.
Honest Feedback
Critique sessions happen every two weeks. It's constructive, but we won't pretend work is portfolio-ready when it isn't.
Flexible Support
Office hours twice a week if you get stuck on something between classes. Discord channel for quick questions too.
What the Learning Path Actually Looks Like
Here's how each course typically unfolds. The structure stays pretty consistent, but the pacing adjusts based on how the group is progressing. Some cohorts move faster through certain sections, others need more time — we adapt as we go.
Foundation Phase
You'll start with software basics and fundamental concepts. Lots of simple exercises to get comfortable with the interface and core tools. Think of this as building muscle memory — nothing fancy yet, just getting your hands used to the workflow.
Focus: Tool familiarity and basic techniques
Skill Building
This is where you start making things that actually look like something. The projects get more complex, and you'll begin understanding why certain approaches work better than others. Expect to redo things a few times — that's normal and part of the learning process.
Focus: Technique development and problem-solving

Portfolio Project
The final weeks focus on one substantial piece you'll actually want to show people. You'll plan it, get feedback on the concept, then execute it with everything you've learned. This is when things click together and you see how all those individual techniques combine into a complete workflow.
Focus: Independent project with guided support
What Happens After
You'll keep access to course materials and the Discord community. Many students continue meeting informally to work on projects together. We don't promise job placement, but we can review your portfolio and suggest improvements if you're planning to apply for positions. Some graduates have found freelance work within a few months, others take longer — it varies a lot based on individual circumstances and practice consistency.
Focus: Continued learning and portfolio development